TRPG-核心规则-战斗规则

基本说明 • 战斗模式：战斗采取回合制战棋模式.

• 战斗时间：战斗按轮进行，每轮为游戏中时间 5秒

• 行动顺序：在战斗开始前，所有参与战斗的人物骰 D6，再加上主动的数值，得出结果越大则越先行动；如若有数值一样，则主动高者先行动；如主动也一样，则相同者重新对抗决定先后.

• 战斗中的行动：人物在每轮中有一个标准动作，一个移动动作和若干个即时动作

动作说明

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">整轮动作 <span lang="EN-US" style="font-family:"Helvetica","sans-serif";mso-bidi-font-family: "TimesNewRoman";mso-font-kerning:0pt">

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">人物需要消耗整整 5<span style="font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">秒左右且专注才可能完成的事情. 使用整轮动作会导致你失去所有的动作，包括标准动作，移动动作和所有的即时动作. <span lang="zh-CN" style="font-size:12.0pt;mso-bidi-font-size:10.0pt;font-family:"Helvetica","sans-serif"; mso-bidi-font-family:"TimesNewRoman"">

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">标准动作 <span lang="EN-US" style="font-family:"Helvetica","sans-serif";mso-bidi-font-family: "TimesNewRoman";mso-font-kerning:0pt">

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">人物在战斗中所做的标准行为，如砍人一刀，喝下药水之类的动作；

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">你可以将一个标准动作转化为移动动作 <span lang="zh-CN" style="font-size:12.0pt;mso-bidi-font-size:10.0pt;font-family:"Helvetica","sans-serif"; mso-bidi-font-family:"TimesNewRoman"">

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">移动动作 <span lang="EN-US" style="font-family:"Helvetica","sans-serif";mso-bidi-font-family: "TimesNewRoman";mso-font-kerning:0pt">

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">人物在战斗中所做的改变身体状态的动作，如移动，从倒地状态中爬起，蓄力；捡起物品也是一个移动动作 <span lang="zh-CN" style="font-size:12.0pt;mso-bidi-font-size:10.0pt;font-family:"Helvetica","sans-serif"; mso-bidi-font-family:"TimesNewRoman"">

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<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">即时动作 <span lang="EN-US" style="font-family:"Helvetica","sans-serif";mso-bidi-font-family: "TimesNewRoman";mso-font-kerning:0pt">

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">人物在战斗中以较快速度完成的小动作，如搭箭上弓，接过同伴递的药瓶等.

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">人物每轮可以做灵巧个即时动作.

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">不同于标准动作和移动动作，你可以在别人的轮中使用即时动作.

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">即时动作的次数在你的轮开始时重置.

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">此即意味着，在战斗中你的第一轮开始前，你无法使用即时动作 <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">无动作 <span lang="EN-US" style="font-family:"Helvetica","sans-serif";mso-bidi-font-family: "TimesNewRoman";mso-font-kerning:0pt">

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">几乎只凭意念就可以完成的动作，比如应用基本闪避来闪躲敌人的攻击.

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">该动作在你神智清醒且非无措的情况下，可以任意的在任何时候使用.

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">特殊战斗动作 <span lang="EN-US" style="font-family:"Helvetica","sans-serif";mso-bidi-font-family: "TimesNewRoman";mso-font-kerning:0pt"> <span lang="zh-CN" style="font-size:13.0pt;mso-bidi-font-size:10.0pt;font-family:"Helvetica","sans-serif"; mso-bidi-font-family:"TimesNewRoman"">

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">动作等级链 <span lang="EN-US" style="font-family:"Helvetica","sans-serif";mso-bidi-font-family: "TimesNewRoman";mso-font-kerning:0pt">

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">动作有等级高低之分，由高至低依次为：

<p class="A0" style="text-indent:11.0pt;tab-stops:21.0pt42.0pt63.0pt84.0pt105.0pt126.0pt147.0pt168.0pt189.0pt210.0pt231.0pt252.0pt273.0pt294.0pt315.0pt336.0pt357.0pt378.0pt399.0pt420.0pt441.0pt462.0pt483.0pt"><span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"; background:#BFBFBF">整轮动作─标准动作─即时动作─无动作

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">有些效果会另某一行动消耗的动作的等级上升或下降，请按高低顺序依次调整.

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">如标准动作下降一级即为即时动作，再降一级即为无动作.

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">需求多个轮或需要一长段时间的动作无法

<p class="A0"><span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight"">被改变动作等级的效果影响. <span lang="zh-CN" style="font-size:12.0pt;mso-bidi-font-size:10.0pt;font-family: "Helvetica","sans-serif";mso-fareast-font-family:"ヒラギノ角ゴProW3";mso-bidi-font-family: "TimesNewRoman";color:black;mso-ansi-language:#0400;mso-fareast-language: ZH-CN;mso-bidi-language:AR-SA"> <span style="font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">战斗状态：战斗中的各种状态 <span lang="zh-CN" style="font-size:14.0pt;mso-bidi-font-size:10.0pt;font-family:"Helvetica","sans-serif"; mso-bidi-font-family:"TimesNewRoman"">

<span style="font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">物理战斗数据 <span lang="zh-CN" style="font-size:13.0pt;mso-bidi-font-size:10.0pt;font-family: "Helvetica","sans-serif";mso-fareast-font-family:"ヒラギノ角ゴProW3";mso-bidi-font-family: "TimesNewRoman";color:black;mso-ansi-language:#0400;mso-fareast-language: ZH-CN;mso-bidi-language:AR-SA"> <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">最终命中率 <span lang="EN-US" style="font-family:"Helvetica","sans-serif";mso-bidi-font-family: "TimesNewRoman";mso-font-kerning:0pt">

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">实际进行命中判定时的命中率为：

<p align="center" class="A0" style="text-align:center;tab-stops:21.0pt42.0pt63.0pt84.0pt105.0pt126.0pt147.0pt168.0pt189.0pt210.0pt231.0pt252.0pt273.0pt294.0pt315.0pt336.0pt357.0pt378.0pt399.0pt420.0pt441.0pt462.0pt483.0pt"><span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">攻击方所有可用的命中率调整的和

<p align="center" class="A0" style="text-align:center;tab-stops:21.0pt42.0pt63.0pt84.0pt105.0pt126.0pt147.0pt168.0pt189.0pt210.0pt231.0pt252.0pt273.0pt294.0pt315.0pt336.0pt357.0pt378.0pt399.0pt420.0pt441.0pt462.0pt483.0pt"><span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">减去

<p align="center" class="A0" style="text-align:center;tab-stops:21.0pt42.0pt63.0pt84.0pt105.0pt126.0pt147.0pt168.0pt189.0pt210.0pt231.0pt252.0pt273.0pt294.0pt315.0pt336.0pt357.0pt378.0pt399.0pt420.0pt441.0pt462.0pt483.0pt"><span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">被攻击方所有可用的闪避率调整的和

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">攻击方可用的命中率调整包括：基本命中率，武器调整，能力调整，战技调整，优点调整，魔法调整，其它调整；

<p class="A0"><span style="font-size:10.0pt;font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight";color:#3C3C3C">被攻击方可用的闪避调整包括：基本闪避率，装备调整，优点调整，魔法调整，其他调整.

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">命中自然骰出现数字 00<span style="font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">的情况，计算最终伤害时无视被攻击方自身的装备减免.

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">如果实际命中率小于会心一击率，则该次攻击无论如何都不会造成会心一击 <span lang="EN-US" style="font-size:13.0pt;mso-bidi-font-size: 10.0pt;mso-fareast-font-family:"HeitiSCLight";mso-hansi-font-family:"HeitiSCLight"; mso-bidi-font-family:"TimesNewRoman";mso-ansi-language:EN-US;mso-fareast-language: ZH-CN;mso-bidi-language:AR-SA"> <p class="A0"><span style="font-size:13.0pt;mso-bidi-font-size:10.0pt;font-family: "HeitiSCLight","serif";mso-ascii-font-family:Cambria;mso-fareast-font-family: "HeitiSCLight"">最终伤害

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">一次物理攻击实际造成的伤害为：

<p align="center" class="A0" style="text-align:center;tab-stops:21.0pt42.0pt63.0pt84.0pt105.0pt126.0pt147.0pt168.0pt189.0pt210.0pt231.0pt252.0pt273.0pt294.0pt315.0pt336.0pt357.0pt378.0pt399.0pt420.0pt441.0pt462.0pt483.0pt"><span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">攻击方的伤害判定和所有可用的伤害调整之和

<p align="center" class="A0" style="text-align:center;tab-stops:21.0pt42.0pt63.0pt84.0pt105.0pt126.0pt147.0pt168.0pt189.0pt210.0pt231.0pt252.0pt273.0pt294.0pt315.0pt336.0pt357.0pt378.0pt399.0pt420.0pt441.0pt462.0pt483.0pt"><span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">减去

<p align="center" class="A0" style="text-align:center;tab-stops:21.0pt42.0pt63.0pt84.0pt105.0pt126.0pt147.0pt168.0pt189.0pt210.0pt231.0pt252.0pt273.0pt294.0pt315.0pt336.0pt357.0pt378.0pt399.0pt420.0pt441.0pt462.0pt483.0pt"><span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">被攻击方所有可用的伤害减免之和

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">攻击方可用的伤害调整包括：力量调整，战技调整，优点调整，魔法调整，其它调整；

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">被攻击方可用的伤害减免和调整包括：装备减免，防御减免，战技减免，优点调整，魔法调整，其它调整.

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">力量调整：每点力量可以让进攻方额外造成 1<span style="font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">点伤害，意即伤害 +1<span style="font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">每力量

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">造成会心一击的情况，最终伤害× 2 <span lang="zh-CN" style="font-size:12.0pt;mso-bidi-font-size:10.0pt;font-family: "Helvetica","sans-serif";mso-fareast-font-family:"ヒラギノ角ゴProW3";mso-bidi-font-family: "TimesNewRoman";color:black;mso-ansi-language:#0400;mso-fareast-language: ZH-CN;mso-bidi-language:AR-SA"> <span style="font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">距离和范围

<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";mso-font-kerning:0pt">基本范围 <span lang="EN-US" style="font-family:"Helvetica","sans-serif";mso-bidi-font-family: "TimesNewRoman";mso-font-kerning:0pt">

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">爆发 N<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight"">：影响距离中心格 N<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight"">格的所有格

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">广域 N<span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">× N<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight"">： <span style="font-size:13.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"; color:#141414">影响以中心格为中心，

<p class="A0"><span lang="EN-US" style="font-size:13.0pt;mso-bidi-font-size:10.0pt;mso-fareast-font-family: "HeitiSCLight";mso-hansi-font-family:"HeitiSCLight";color:#141414">N <span lang="EN-US" style="font-size:13.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"; color:#141414">× <span lang="EN-US" style="font-size:13.0pt;mso-bidi-font-size: 10.0pt;mso-fareast-font-family:"HeitiSCLight";mso-hansi-font-family:"HeitiSCLight"; color:#141414">N <span style="font-size:13.0pt;mso-bidi-font-size:10.0pt; font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight";color:#141414">格内的所有格

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">穿刺 N<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight"">：影响以施法者自身开始的竖直上的 N<span style="font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">格

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">直线 N<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight"">：影响一条长度为 N<span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family:Helvetica; mso-fareast-font-family:"HeitiSCLight"">的直线的格子 <span lang="EN-US" style="font-size:13.0pt;mso-bidi-font-size:10.0pt;font-family: "Helvetica","sans-serif";mso-fareast-font-family:"HeitiSCLight";mso-hansi-font-family: "HeitiSCLight";mso-bidi-font-family:"TimesNewRoman";color:black;mso-ansi-language: EN-US;mso-fareast-language:ZH-CN;mso-bidi-language:AR-SA"> <p class="A0"><span style="font-size:13.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">范围：接触

<p class="A0"><span lang="EN-US" style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">• <span style="font-family:"HeitiSCLight","serif";mso-ascii-font-family: Helvetica;mso-fareast-font-family:"HeitiSCLight"">距离为接触表示当触碰到目标时生效，又细分为近战接触和远程接触两类.

<p class="A0"><span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">近战接触：通过近战手段触碰. 范围为近战接触的魔法和技能在直接释放时必须进行一次肉搏命中鉴定. （会引发反射反击）

<p class="A0"><span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family:"HeitiSCLight","serif"; mso-ascii-font-family:Helvetica;mso-fareast-font-family:"HeitiSCLight"">远程接触：通过远程道具触碰. 范围为远程接触的魔法和技能在直接释放时必须进行一次射击或投掷命中鉴定. （会引发见缝插针） <span lang="EN-US" style="font-size:11.0pt;mso-bidi-font-size:10.0pt;mso-fareast-font-family: "HeitiSCLight";mso-hansi-font-family:"HeitiSCLight""> <span lang="EN-US" style="font-size:11.0pt;mso-bidi-font-size:10.0pt;font-family: "Helvetica","sans-serif";mso-fareast-font-family:"HeitiSCLight";mso-hansi-font-family: "HeitiSCLight";mso-bidi-font-family:"TimesNewRoman";color:black;mso-ansi-language: EN-US;mso-fareast-language:ZH-CN;mso-bidi-language:AR-SA">